Timing a block of codeGetTickCount - for coarse timingProbably the easiest way of timing a block of code is to call the function GetTickCount before entering the code block and calling it again on exit from the code block. The difference is the length of time the code took to execute.var var startTime, endTime: int64; i, Milliseconds: integer; N: double; begin startTime := GetTickCount; for i := 1 to 5000000 do N := Sqrt(Random(i)); // or any block to time, e.g. FunctionToTime() endTime := GetTickCount; Milliseconds := endTime - startTime; Label1.Caption := IntToStr(Milliseconds); end;Don't rely on Now() for short time intervals: they have an interval of about 10ms (depending on your Windows version). So the duration of "your code to test" can give 0ms. QueryPerformanceCounter - for accurate timingQueryPerformanceFrequency retrieves the frequency of the high-resolution performance counter, if one exists. This frequency doesn't change while the system is running.var Frequency, StartCount, StopCount: int64; i: integer; N, Milliseconds: double; begin QueryPerformanceFrequency(Frequency); QueryPerformanceCounter(StartCount); for i := 1 to 5000000 do N := Sqrt(Random(i)); // or any block to time, e.g. FunctionToTime() QueryPerformanceCounter(StopCount); Milliseconds := 1000 * ((StopCount - StartCount) / Frequency); Label2.Caption := FloatToStr(Milliseconds); end; |
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